3 new AR’s and 1 new shotgun. (COD AW MP weapons list thoughts.)

This is not hating, this is pre-launch critiquing.

Our opinion of a successful Call Of Duty is based off the pre-launch build up, how it plays during its life cycle and its post launch support.

So as the days creep closer to November 3rd, cheeky fans are managing to get pre-launch copies of the game. Surprise surprise the leaked images are beginning to surface. We’ve seen what weapons we’ll be playing with when the game finally launches and let me be the first to say; it’s not looking good.

Sure the futuristic weapons like the IMR, EM1, EPM3 and XMG’s will be great fun to play with, and their ‘variants’ will keep us occupied for a little  longer, but have SHG really added enough base weapons for the community to be satisfied with? Lets have a look at the facts. From the available information out there at the moment regarding weapons:

The assault rifles consist of: Bal-27AK12, ARX-160, HBRa3IMR, MK14.

The smg’s consist of: KF5, MP11, ASM1, SN6, SAC3(vector), AMR9.

The sniper rifles consist of: Lynx, MORS, NA-45, Atlas 20mm.

The shotguns consist of: Tac-19, S-12, Bulldog.

The lmg’s consist of: EM1, Pyteak, XMG, EPM3, Ameli.

The known pistols : Mp443-Grach, PDW, RW1, Atlas 45.

Special weapons consist of: Heavy shieldCrossbow.

Launchers consist of: MAAWS, Stinger M7.

The Bold weapons represent the new ones so there’s 20 new weapons. The unbolded represent the recycled weapons; there’s 12 recycled weapons. To put that into a percentage 31% of the weapons in Advanced Warfare are recycled. That’s way more than previous years. Ghosts and Black Ops 2 collectively recycled less weapons combined and they had both had more weapons to choose from. Its funny considering the futuristic setting, you’d think more new weapons would have cycled into military use by then.

Some will say “What about the weapon variants!? there are over 350 weapon variants in Advanced Warfare!” Well if you class minor stat changes and slapping a different camo on your weapon a ‘new’ weapon then SHG have done well to convince you that your not being cut short, just like how they’ve disguised the most annoying Death Streaks as “Exo Abilities”; *cough cough* juiced & painkiller *cough cough*. Only you get them EVERY life as opposed to after going on a death streak. (Nooooooooooooob alert.)

Sure professional, enlisted & elite variants are cool to have, but it does not cover up the fact that nearly half of your weapons are copied straight out of Ghosts with a 3 year development cycle. The bottom line is there ain’t enough base weapons at launch. 

We are living in an age with more processing power, more memory capacity and brilliant graphical capabilities. SHG have no excuse for this with a 3 year dev cycle, more resources & next gen hardware. Its even worse that IW & SHG started  their game development at the same time and most probably knew what weapons would feature in each game.

The lack of weaponry in Advanced Warfare at launch will most likely be compensated for with DLC which would add 1 bonus weapon when you buy it. Yes Sledgehammer we know all of the weapons in cod are hard-coded into the game from the start.

This also brings up micro-transactions. We all love these right? Don’t be surprised if you see individual weapons on the store at a stupid price.

On the whole this is a step in the wrong direction for Call Of Duty, and as huge fans of the series this disappoints us. We know we’ll have a hell of a time with the new exo movement mechanics but the lack of base weaponry selection is a big kick in the balls for old cod players who have been looking at the same guns for years now.

For more information on upcoming articles follow @rizzleblog on twitter.

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Frame-By-Frame analysis of Call Of Duty Advanced Warfare’s Multiplayer Tease.

As of 29/07/2014, Call Of Duty released an official campaign trailer, which gave a sneak peek of the House Of Cards star Kevin Spacey, and his role as Johnathon Irons. He appears to be a man driven by political power which parallels with Frank Underwood’s character. The more you think about it, the more you realize how well Spacey is suited to Call Of Duty. We believe he is the perfect character for the role and cannot wait to see how his character changes and develops as you progress through the campaign.

But what we’re all really interested in besides the missions is the M-M-M-Multiplayer, which was teased by the folks over at SHG getting us hyped for Gamescom in Germany. We’re going to give you literally the most in-depth analysis any fucker out there will do. Firstly lets break down the 1st frame.

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Not much to see here, except if you look close at the player chasing Iron Man you’ll see he has no gun, and looks to be holding a shank of some sort.

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Frame 2 displays elegant use of the boost mechanic in game. We see that it can be fully controlled in MP as he goes full circle around Rambo, opposed to a fixed animation.

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This frame is the money maker. Firstly how could anyone miss this HUGE tidal wave coming onto the map about to shake up the fight. Could this be a player triggered streak like the field orders in Ghosts, or just a natural event that occurs through the match?

The HUD reverts back to the classic position in the top left side of the screen. It’s changes include; square shaped instead of rectangular, more zoomed in so that players see less of whats on the mini map, shaded areas representing different heights and the compass remains as normal. Some welcome news to the old school CoD players out there.

After many people complaining about the kill feed being moved up to the top right in Ghosts, it appears SHG has agreed with the communities voice and put it back down to where it originally  was. Why fix something if it ain’t broke?

Hallelujah the scorestreak system is back! After IW refused to adopt the brilliant Treyarch innovation known as scorestreaks, pretty much everyone felt as if it was a step backwards with regards to MP. We sure did. The scorestreak interface allowed players to get rewarded for nearly all contributions in a match, and they were proportional too. From EMPing a Guardian to hacking a claymore to PTFOing, the scorestreak system is superior to the pointstreak system in nearly every way.  Also, not only has SHG revived the scorestreaks’, they’ve tackled the only problem it had in Black ops 2, which was the UI (user interface). It only showed a bar, which meant nobody actually knew how far off exactly they were from their next streak unless you kept count… Then props to you. The improved version deducts score from your streaks, telling you exactly how much score is needed until you obtain your next streak. Simple and effective.

Next, the streaks themselves. We believe the 700 scorestreak is a VTOL aircraft, which either hovers like a harrier or acts like a normal chopper, patrolling the map in search of enemies. Below that the scorestreak at 600 score looks to be some kind of Warthog variant, either being an airstrike or making strafe runs.

Last is the most interesting. Two icons in the bottom right obviously indicate to the Exosuit abilities. From the image, it confirms that players can choose from two abilities to have in their arsenal. They also seem to have recharge bars for the obvious purpose of balancing. What these abilities are we do not know yet, but we’ll be sure to find out more how they work at Gamescom in August.

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Holy Shit. Look at how much air this guy has. Obviously Michael Jordan is an unlockable character in Advanced Warfare. No but seriously this player has to be at least 15m off the ground. Never would we have thought that this kind of verticality would make its way into a CoD multiplayer. So fresh and so clean.

  Speaking of clean, could this gun being used possibly have the cleanest iron sights EVER in a Call Of Duty game? That is for you guys to decide.

As for the Golden Gate bridge in the background, we know this seems a little far fetched but do you think it will be possible for us to get up there? So that GRIZZ can get some sweet sweet clipz to put in his montages.

As important as it is to look for whats new on screen, what about whats missing? There is no sign of any tactical or lethal equipment, implying that you could once again be able to remove them in trade-off’s for more valuable perks or attachments.

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It seems SHG is taking another page out of Treyarch’s book with medals, and we’re fine with that! A subtle yet stylish accolade to receive in-game showing what you’ve achieved was a great addition in Black Ops 2 and we’re happy to see it return.

New hit marker alert! Eight lines replace the classic four which have been a staple in the series since CoD4. We don’t really know what to think of these as of yet… They don’t seem too obtrusive visually. 100 score per kill in TDM is confirmed also.

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Last but not least, the red & white Exosuit. Looks pretty sweet huh?  It’s pretty much confirmed now that there will be camo’s for the Exosuit, with the Brass, American flag and R&W skins we’ve seen so far, it would be pretty silly if they didn’t feature in all honestly. Also confirmed is that dashing will be in MP after much speculation. This will be a god send to those who despise snipers, as quickly dashing from a snipers Line of Sight will be sure to save your life on more than one occasion.

Be sure to follow @rizzleblog on Twitter for more news and updates on forthcoming articles.

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Call Of Duty: Advanced Warfare (Multiplayer Model)

Call Of Duty: Advanced Warfare is the Sledge Hammer Games’ next entry into the Call Of Duty universe, creating all new fiction by taking the fight to 2054. This will free the developers to be able to implement game changing features to the multiplayer with the inclusion of advanced warfare technology.

In this article, we will focus on predicting how the multiplayer will be modelled.

EXO-SUIT ABILITIES

This section will model what abilities the exosuits will have, and they will be implemented into MP.

  • Exo-Speed faster base movement speed and sprinting.
  • Exo-Strength increased melee damage, break through walls.
  • Exo-Boost  freely manoeuvre a boost jump. [CONFIRMED]
  • Exo-Dash quickly jump strafe to cover. [CONFIRMED]

Implications to PERKS

Could the Exo-Skeletons have such a variety of uses such that they replace perks altogether? This seems too extreme to believe at first, but when you imagine all the possible uses an Exo-skeleton can have, they could be used to stockpile a bunch of perks into one Exo-Skeleton, as well as preventing players from stacking OP or cheap perk set-ups that contribute to a slow paced game.

For example Exo-Speed might give a player quick-draw, sleight of hand, lightweight, marathon etc, as opposed to just faster base movement.

An Exo-Stealth skeleton could give players Dead Silence, Ghost, Incog and Takedown.

Stray perks that don’t fit in could be re-imagined in the form of equipment or attachments; steady aim could be in the form of a laser sight again, blast shield could be in equipment & Fully loaded could be extra equipable mags, thus  freshening up the gameplay dynamics.

Implications to MAPS

The implications of such core gameplay changes would mean;

  • larger maps to coincide with the faster movement.
  • vertical flank routes meaning an enemy could execute an areal attack from roofs or even jump up to a first story window to counter attack.
  • More spaced out cover points to cater to the dashing & boosting ability.

Why do you think Pipeline has been chosen to return to Advanced Warfare? Because it is a large, well spaced out map that is suited to Exo-Skeleton gameplay. Why not Crossfire instead? Because Crossfire, although beloved by many lacks verticality and is too linear.

 

CREATE-A-SOLDIER/CLASS

We have little reason to believe why the Create-A-Soldier system from Call Of Duty: Ghosts will not return. The idea of building not only your soldier but your squad seems to be the way forward.

Within the create a soldier system exists ‘create-a-class’, which will feature a number of modifications. With the futuristic setting, Sledgehammer has the option of putting directed energy weaponry into the mix, which will likely replace your primary weapon or be a streak unlock. Also with the assumption of the maps being larger, for the shotguns to have a viable place in gunfights, the range will have to be increased proportionally, or be made secondaries again.

There doesn’t seem to be any reason however for Marksman rifle’s to return to Advanced Warfare, as they were a pointless attempt to ‘bridge the gap between ar and sniper’, as well as trying to make the game feel new. This gimmicky feature sees no reason to return, so we are going under the assumption that they will be merged back into their constituent predecessors; assault and sniper.

On the topic of secondaries, we will undoubtedly be seeing some futuristic novelty handguns, as well as the possible return of the machine pistols. It is thought this because it seems like the only natural way pistols can advance, is to up the fire rate to full-auto. Also with all of the potential for new airborne kill-streaks, you can be be more than certain that lock-on launchers will find their way back into MP in one way or another. In fact, we think the launchers will play a prominent role in both land and air combat, with a variety of single, burst, automatic and lock on launchers all to be featured.

On a whole though, we think, that due to Sledgehammers intrigue with competitive play; ” working closely with, and for, the competitive community”, secondaries will be hard to master, and play very niche rolls like the executioner,  FiveseveN and P226. 

 

Here is a basic idea of how we think the Multiplayer Menu will be formatted:

 

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Opening the Class 1 shows:
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Choosing your primary:
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 SCORESTREAKS
With the recent information regarding the return of scorestreaks, we’re wondering if they will be CC’d from Black Ops 2, or altered in anyways.
From the MP tease, we’ve already noticed a few changes added and we’ll be reviewing them in the near future!
More details to be added, to stay tuned, follow @rizzleblog on twitter for the latest updates.
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Why Sledgehammer Games’ Call Of Duty 2014 is set to be MW4.

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It’s no secret that the Call Of Duty machine is once again at work with its annual cycle of build up-and-excitement, and with so many fans keen to see how Sledgehammer Games (SHG) will unveil their latest entry into the series, its fair to say the loosely termed ‘cod hype’ has officially begun.

As the reveal awaits just around the corner, there is much speculation as to what direction the newly independent SHG are going to take. The idea and probability that SHG will be continuing the Modern Warfare franchise is quite high, firstly due to the fact that; it’s familiar to them. This is a bold new leap for the development studio, and what other way to win the fans hearts over than by reigniting the flame on a dying franchise.

The Modern Warfare theme was definitely on the brink of failure after MW3, as the poorly rehashed MP and co-op mode provided nothing but instability to the ‘Three Pillar Giant’, which was only saved by the compelling story line. Interestingly enough this is where SHG mainly worked on. In Glen Schofield’s talk on ‘The Art of Inspiration’ he talked about what role the studio played in making MW3. As an example, he brings up a Somalia level from the single player campaign “Return to Sender ” in which he goes in depth on how much creative effort went into creating just one mission, something that we as consumers take for granted. So from this we can see SHG has already invested lots of time into Infinity Ward’s burnt out signature franchise, so it’s only natural for a team, so new to the series to carry the torch, albeit a dying light.

This does seem fitting seeing as IW has now branched off into a new Call Of Duty universe with the Ghost’s.

Further reasons to believe SHG should be the successors to modern warfare is that it would fit a stable development pattern for the years to come… With a consistent pattern of Modern Warfare, Black Ops and Ghosts, the fans would be getting a healthy diversity of vitamin cod, without building up a tolerance that eventually leads to sickness such as; vomiting, chronic diarrhea or worst of all, boredom.

Speaking of boredom, Call Of Duty: ghosts has recently been pushing for more and more micro DLC, allowing you to dress your characters hands up as previous villains and or legends from the modern warfare world. Could IW be alluding as to whats next by drawing attention to the past characters from modern warfare? It does seem convincing.

Further evidence to suggest SHG are heading towards Modern Warfare is, of course, the release of a HQ character image for cod2014, which does genuinely look very impressive. CharlieINTEL.com and others made the link between the recent image and its uncanny resemblance to Sgt. Foley from MW2, a coincidence perhaps? or does that count as racism? Sgt. Foley did however survive the test of time, giving SHG the potential for a developing story line.

The only real argument for SHG not making a Modern Warfare 4 would be simply because IW had concluded with the story. in 2013 during E3 talks about ghosts, IW stated that they ‘could have done MW4‘ and for a while it was in development, however they decided that the best way forward in a new generation of consoles would be to start fresh with Ghosts.

Even this can be used to reinforce the probability of SHG making a MW4, as Infinity Ward’s initial development in 2013 means that the ground work for another sequel has already been set.

For more news and idea’s related to Call Of Duty, stay tuned to rizzleblog.

Follow us on Twitter @rizzleblog

 

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